What I've worked on
A bit of this and a bit of that
Professional Experience
Context.dev
Joined at the start of the YC S26 batch. Worked on the heavy technical challanges of scraping and data pipelining.

Fresqo
Tried solving the problem of finding a community. I defined a community as a low-liquidity group of people that regularly meets around a shared goal/interest/purpose.
People are seeking more offline social interactions. Loads of products solve for discovery, but not for enabling connection growth.
⚰️ We managed to hit revenue, but failed at validating a viable way to generate recurring revenue at scale from this problem.

Amplify
Joined at 0 code and only a company vision. Was in charge of building the Festival Companion App, which we launched with over 4 organizers and 10+ events. Had 200k unique users in the 2024 season with a peak of 70k users at the same time online. 0 downtime.
Built in an extremely lean team (1.2 FTE); delivering value fast.

Legal OS (now Flank)
- Set up all tech on which Legal OS raised €2 million seed round.
- Set up recruiting process and executed ahead of the seed round.
- Product had zero downtime during my time at Legal OS.
- Set up single-click deployment and migration infrastructure.

Pieter Pot
- Onboarded 3rd party owned development processes into internal development team.
- Main focus was the mobile app, but I worked on all the technical components of the company (backend, website, deposit management system).

StockAlarm
- Wore many hats; Fullstack development to customer support.
- Identified key strategic goals to work towards such as expanding outside of the US.
- Implemented the technology necessary to achieve goals focus on scalability.
- Worked on high-load low-latency infrastructure

Code.nl
- Helped to create endpoints using serverless tech for smooth user experiences on web-shops hosted through the Shopify platform.

Crunchr Planning
- Done dozens of user interviews as part of launching a new product.
- Performed 1:1's with 2 developers to have a healthy team.
- Developed as well because of small team (3).

Crunchr Preference
- Moved unmanaged team to outcome-driven development.
- Performed 1:1's with 2 different developers than above.
- Developed as well here, again because of small team (3).
Side Projects & Experiments

Producter
It's hard to have a single-source-of truth for Product Teams that doesn't grow to a mess. I set out to fix that.
⚰️ I didn't care deeply enough about the product to put in the energy required.

Who is Playing?
Why not listen to who is playing instead of read up on it? Makes picking a party for the evening much easier.
⚰️ Shutdown because SoundCloud closed it's streaming API.

MixMerger
Using the fact that songs appear in multiple mixes, you can create infinite mixes by merging where they play the same songs.
⚰️ Shutdown because I over-engineered the Fourier Transformations to detect overlapping songs. If I would pick this up again I would first mechanical-turk the tool.

Transcendance
VR allows you to truly be immersed with music. I created a prototype, released on the Oculus forums, which got picked up by one of the main VR youtubers back in 2013.
🦸 Since I was a student never intended to take it further, but the positive reactions made me consider this a success!